Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Monday, 8 April 2013

The Question of Materiality following the Naturel/Human logic.

Due to the simplicity of the level geometry I wanted to geek quiet a bit on the materiality of the scene to amplify the sense of immersion into this alien-like yet familiar semi-human environment.

The building forms are something semi-naturel, growing out of the ground and detaching themselves they have no apparent human-like logic, yet there obscurity in the geometry is something that should seem potentially man-made.

I have found some inspiration for this in the natural volcanic formations of 'Giants Causeway' in Ireland. The strict geometric patterns create seem almost too planned to be naturel, too orderly not to be man-made.

This obscure sense of logic, this anonymity is something I am aspiring to create through the materiality as well.

In any case I have been experimenting queit a bit trying to get some nice textures for my walls. Below are some sketches.

A good friend (Aleks Hill)  creates amazingly convincing line drawing (seen on bottom) that have that sense of naturel or man-made obscurity about them, I am going to see how well thye turn out as an alpha channel on to my texture.

Otherwise programs such as crazy bump give me a bit of freedom in the detailing of image textures. 


1 comment:

  1. This sense obscure sense of logic, this anonymity is something I am aspiring to create through the materiality as well.

    About Me : Y8 Games | Yepi Games

    ReplyDelete