Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Thursday, 4 April 2013

Formulating Ideas

I am writing this level for practice as well as to elaborate on a project from my first year of architecture school that I sincerely enjoyed working on. Originally a place of contemplation based on the journey of the deceased as described in the Tibetan Book of the Dead, will be applied uniquely to this practice game level I wish to work on using the Unreal Developement Kit (3).


I will use this blog as a sort of personal update/driver to establish my ideas through writing more formally than my sketch book in the hopes that by outlining my design process I can use this blog as a reference for future improvement.

I have always been interested in the relationships between spaces in games and those of reality, and I have thus selected my 'Place of Contemplation' for its poetic nature, allowing for an easy first step in utilizing a relatively contextually liberated idea.






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