Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Friday, 5 April 2013

Living Form

My goal is to create a very basic map for a 8x8 player match, and in order to do so I want to make the most out of every little space, creating numerous funnel points and events.

I had this idea of taking advantage of the level differentiation seen in my 'place of contemplation' as a sort of vehicle for intrigue within the game level. Utilizing the ups and downs of the form to create interesting spaces for confrontation between players.


Thees buildings could perhaps also move up and down continually creating a sense of a dynamic space, that changes and morphs, giving it perhaps an alien feel of a sort of living building where the slit divides it in half as it grows into the ground and up. 


I drew many sketches of possible island shapes to accompany the geometric form of the blocks themselves, trying to imagine natural forms that may accompany different spaces, in this concept the player would most likely remain mostly inside the block forms rather than experiencing them from the outside. 

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