Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Tuesday, 1 October 2013

Grounding

I began to take a step back and re-impose the current scene with the topography I made during the earlier stage so that I can work both simultaneous. Part of the interesting thing I am learning about the relationship between modeling with materials in reality and working through fictional circumstances in UDK is that I have complete control over the terrain itself which presents a unique opportunity to generate unified and seemingly contextually appropriate spatial immersion.


I am planning on extended the animated blocks, I will need to consult a video developer friend of mine to pull this off convincingly. (that will come at a later stage).





image taken of development on center of site













 image taken on lower grounds showing development of rock formations.







                                                          More will come soon!

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