Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Wednesday, 8 May 2013

developing the scene


I have been working and playing around with custom-made assets as if it were lego, trying to learn how to work with UDK alongside, 3Ds Max and Zbrush. Sketchup and photoshop are softwares I have been using too.



However the progression of this test level has been more than just a long tutorial for myself, but also I find myself getting closer to the alien-like landscape I intended on creating during my concept stage, the shady detailed rock formations alongside the strictly geometric forms that guide the player throughout the map.


Everything is still an experiment, and very likley to change, but I find myself reaching my goal closer as I create and recreate various assets which I can focus quiet easily as my level layout has been happily established.


Various anomalies with textures have to still be fixed, in any case I hope to find a way to create mist on the ground, I think it will add to the atmosphere of the hovering geometric analomies throughout the level space.


No comments:

Post a Comment