Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Monday, 29 September 2014

A Game Set in Vienna

The Veinna Scene

Working on a new project with a good friend (Valentine Kozin): A detective/occulus rift game set in  Vienna in the 70s assuming world war one and two didnt happen. This scene specifically was designed as a static position seated, experiencing the interior of the scene from within the intelligence agency offices.

The scene so far has taken  a little under a week, and is still not completed. Texturing being the most obvious. Their are still plans to place in the extending rooms. Also experimintation of the walls.
Ofcourse the appearence of the scene takes for granted the trendyness of the 70's with the still strong society not influenced by war-science, still holding on to traditional styles such as Baroque.
The chair on which the player will be seated. And also the table below...

Their is still much to do and more assets to be made.

Another plan is to make a panorama of the city, 3D modeling proved to be queit ardous, so a collage may take place with 3D infused 2D images.(with the obvious addition of Newtons Centograph)



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