New sketches for wall textures from Aleks Hill
http://alekshill.blogspot.com/ with whom I will collaborate to add some
more finesse and blur the boundaries between the natural and the built.
Current Headway
an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters
Thursday, 3 October 2013
Tuesday, 1 October 2013
Grounding
I began to take a step back and re-impose the current scene with the topography I made during the earlier stage so that I can work both simultaneous. Part of the interesting thing I am learning about the relationship between modeling with materials in reality and working through fictional circumstances in UDK is that I have complete control over the terrain itself which presents a unique opportunity to generate unified and seemingly contextually appropriate spatial immersion.
I am planning on extended the animated blocks, I will need to consult a video developer friend of mine to pull this off convincingly. (that will come at a later stage).
image taken of development on center of site
image taken on lower grounds showing development of rock formations.
More will come soon!
I am planning on extended the animated blocks, I will need to consult a video developer friend of mine to pull this off convincingly. (that will come at a later stage).
image taken of development on center of site
image taken on lower grounds showing development of rock formations.
More will come soon!
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