Current Headway

an investigation of differences in [the perception of] time between architecture and [first-person / brief] games, and how this impacts social encounters

Monday, 22 August 2011

Gamescom...




Being the generally awesome adventurer that I am, I decided to travel onwards from Warsaw to Cologne with a dea friend (who also happens to write games) and speak to some of the people which design those very gameswe so love.   





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