In games such as DeadSpace one can easily spot the unity between the main character, the enemies and the environment through the aesthetic, that’s not bad of course. The problem is that it just doesn't, change, ever, it applies to every environment you are in. So the game feels like the waiting room in a doctor’s office, it just drags on forever!
image taken from source
The ribbed style is articulated in every environment, in every enemy and is constantly seen on your main character. It’s used to impose a vulnerable feeling the player has on his main character that can easily be torn apart like “spare-ribs.” But it’s used EVERYWHERE! And therefore gets quiet boring. The game does not differentiate between one spaces or another in a meaningful way, your horizon of expectancies is always correct, because you are always in the same type of environment fighting the same type of enemy and therefore the entire game is just one very long event. There is little to no progression.
What’s nice to see is when specific character matches their specific environments; this in turn creates specific events that are much more memorable. Dead Space just seems like one big blur of constant gore and death, and doesn’t create a clear timeline in the player’s head of how long the game took.
Found this, thought it might be of interest.
ReplyDeletehttp://www.youtube.com/watch?v=00gAbgBu8R4
Toby
Thanks Toby, this is fantastic! If you found this interesting I would like to divert your attention to this post: http://notch.tumblr.com/post/8386977075/its-a-scam
ReplyDeleteThe guy claims the whole thing is a scam, just good to hear what he has to say. Still, nice to see people trying to break new grounds in the world of gaming, may post a blog about this sometime in the near future...